So my buddy spent a good deal of time with this script in replicated storage to animate a sword in starterpack, however, it won’t work. No animation plays. I’m wondering what’s wrong with this script. Thanks.
local repstorage = game:GetService("ReplicatedStorage")
local deb = game:GetService("Debris")
local ToolEquip = require(repstorage.Extensions.ToolEquip)
local user = require(repstorage.Extensions.UserObjects)
local cases = require(repstorage.Extensions.CaseHandlers.cases)
local melee = {}
local remote = repstorage.ServerCommunication.remotes.combat.combat
melee.CD = 0.24
melee.LastCD = 0.85
melee.WeaponLength = user.plr.Backpack.Zanpakuto.Handle.Size.Z
local ids = {
"6031848899";
"6030133585"
}
function melee:FireToServer(cd)
print("Firing")
remote:FireServer(20,self.WeaponLength)
wait(cd)
end
function melee:load_animation(id)
local anim = Instance.new("Animation")
anim.Parent = user.char
anim.Id = ("rbxassetid://%s"):format(id)
print(("rbxassetid://%s"):format(id))
deb:AddItem(anim)
local track = user.hum:LoadAnimation(anim)
track.Priority = Enum.AnimationPriority.Action
return track
end
function melee:play_animations(attempt)
cases(self,ids,attempt)
end
function melee:run()
local firing = 0
local debounce = true
local mouse = user.plr:GetMouse()
local tool = user.plr.Backpack.Zanpakuto
local CanAttack = false
local attempt = 0
mouse.Button1Down:Connect(function()
if (debounce) and (firing % 5 ~= 0) and ToolEquip(tool,CanAttack) then
debounce = false
attempt += 1
self:play_animations(attempt)
self:FireToServer(self.CD,firing)
firing += 1
debounce = true
elseif (debounce) and (firing % 5 == 0) and ToolEquip(tool,CanAttack) then
debounce = false
attempt = 0
self:play_animations(attempt)
self:FireToServer(self.LastCD)
firing += 1
debounce = true
end
end)
end
return melee