Today I have been trying to figure out why my animation won’t play when the player is running and then jump and then animation stops
Code
local function Handler(actionName, inputState, inputObject)
if actionName == "Run" then
if inputState == Enum.UserInputState.Begin then
Humanoid.WalkSpeed = 50
RunAnimation:Play()
Runing = true
end
if inputState == Enum.UserInputState.End then
if RunAnimation.IsPlaying then
RunAnimation:Stop()
end
Humanoid.WalkSpeed = 16
Runing = false
end
end
end
ContextActionService:BindAction("Run",Handler,false, Enum.KeyCode.LeftShift,Enum.KeyCode.RightShift)
Humanoid.Jumping:Connect(function(isActive)
if isActive == false and Runing == true then
RunAnimation:Play()
end
end)