Animation sinks into the floor

I am making an animation for an attack, and when i use the attack, the model goes into the floor with the animation -

Details -

Expected(In animator) -

Result - In Game -

HumanoidRootPart Properties-

Try anchoring the bones? Physics might be affecting them.

Anchoring the bones stopped the animation completley.

In the animation editor, the motion looks the exact same. So when you actually play this, it’d make sense for it to go in the same direction and therefor end up in the ground.

Why not just use BodyMovers or an equivalent to achieve that effect to your projectile?

Can you show me the attack model’s properties?