Reproduction Steps
This issue affects all games, so here are the reproduction steps:
-Create a script that changes HumanoidDescription animation IDs
-Have the script call Humanoid:ApplyDescription() while the character is walking
-When HumanoidDescription is applied, the character walking animation is now stuck on a loop. Mashes together with the new walk animation ID that is set with the old one when walking.
Expected Behavior
When working normally it should:
Completely replace or stop the old animations that are running on the Humanoid
The old walking animation should disappear and reappear with the new walking animation WHILE the character is walking.
Actual Behavior
Issue Area: Engine
Issue Type: Other
Impact: High
Frequency: Constantly
Date First Experienced: 2022-10-06 19:10:00 (-04:00)