Animation suddenly became weird

So I made a punch animation for my fighting game. When I first tested it, it was going fine, but now, the animation suddenly became weird. it now acts like if the “HumanoidRootPart” is “anchored”
here is a few charts I’ve made to illustrate the problem:

P.S. The priority of the animation is set to “Action”

Any mistakes I’ve made? Plz do reply if you know! :smiley:

I don’t think you’re able to move the root part with animations. Instead, try moving the torso parts.

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Ok I’ll try that! Hope this works!