So I made a punch animation for my fighting game. When I first tested it, it was going fine, but now, the animation suddenly became weird. it now acts like if the “HumanoidRootPart” is “anchored”
here is a few charts I’ve made to illustrate the problem:
P.S. The priority of the animation is set to “Action”
Any mistakes I’ve made? Plz do reply if you know! 

