Animation TimePosition replication issue

I am setting the time position of the position to 0-1 depending on the x value of the mouse, it works fine on the local player however for other people it is not smooth at all with 0 interpolation.

Is there a way to fix this?

It’s possibly due to how the Player is the NetworkOwner, perhaps try and set the NetworkOwner of the Lightsaber to nil (that sets it to the server).

Lightsaber:SetNetworkOwner(nil)
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