Animation won't play on a custom rig in-game, only in editor

I want to have animations on a custom rig I made, which is made from imported mesh I made in blender. I have a HumanoidRootPart, Humanoid, Animator, a code, everything, but it just won’t work! I have searched countless forum posts, videos, tutorials, but nothing works and I have had to remake the entire thing more than 5 times and its getting frustrating because if I can’t do this simple thing that is in every roblox game, then we got a problem.

My custom rig animations won’t play in the game, only when I go on the animation editor. I have checked ids, priorities and all that, but I don’t have a clue on what is wrong.
I have made animations before on regular r6 blocky characters and they have worked. Just this custom one doesn’t. Please help me!!


You’re missing something else, use Motor6D (not WeldConstraint).

Motor6D or bones are used for animations

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Thanks, that was the issue. I had followed a tutorial that suggested Welds but they are making the animations not work. Thank you

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