local controller = script.Parent.AnimationController
local track = controller:LoadAnimation(script.Parent.Animation)
track:AdjustSpeed(.7)
track:Play()
print(track.IsPlaying)
AnimationID: rbxassetid://7389751079
track.IsPlaying is true
(⊙_⊙)?
local controller = script.Parent.AnimationController
local track = controller:LoadAnimation(script.Parent.Animation)
track:AdjustSpeed(.7)
track:Play()
print(track.IsPlaying)
AnimationID: rbxassetid://7389751079
track.IsPlaying is true
(⊙_⊙)?
What’s the animation priority?
Movement, that’s probably my mistake.
EDIT; Turns out not the mistake, adding
track.Priority = Enum.AnimationPriority.Action
didn’t fix it
Animation designed for R6 or R15 and what type is the character you are trying to play the animation on
Animation is R6, character is R6
are u testing it on team test ?
Just the normal Roblox Client.
Could you give a screenshot of the hierarchy? It would help.

Apparently using the animationcontroller is deprecated AnimationController | Roblox Creator Documentation and we’re supposed to use Animator | Roblox Creator Documentation instead…
Literally randomly just broke again.
local track = script.Parent.Humanoid:LoadAnimation(script.Animation)
track.Priority = Enum.AnimationPriority.Action
track:Play()
print(track.IsPlaying)
AnimationID is rbxassetid://7389751079
Try using the animator that’s inside the humanoid?
track is the animator
animator docs:
I found the animator in my character’s humanoid when I spawned in by default so I’m assuming you can directly reference it
