im trying to add a sitting animation to my hangout game, so people can sit and vibe with other players
The issue is that the sitting animation does not stop playing, dispite being told to stop, other animations, AND changing JumpPower doesnt seem to function either. play over it dispite it having the correct priority
Ive tried replacing the default sitting animation entirely to see if that would fix both the priority bug and the animations playing over, when I looked this up people have had similar problems and the solution provided doesnt work or no longer works.
this is the script im using:
local btn = script.Parent
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid",10)
local CanEmote = true
btn.MouseButton1Click:connect(function()
if CanEmote == false then
local dance = hum:LoadAnimation(script:FindFirstChild("Animation"))
hum.JumpPower = 15
hum.WalkSpeed = 15
dance.Looped = false
dance:Stop()
end
if CanEmote == true then
hum.JumpPower = 0 -- you can remove this, this really fixes it..
hum.WalkSpeed = 0 -- this too
CanEmote = false
local dance = hum:LoadAnimation(script:FindFirstChild("Animation"))
dance.Looped = true
dance:Play()
end
end)