Animation works in testing but not in game

I recently came across a problem. An animation that was working in Moon Animator (when testing before export) but doesn’t work when running the same animation in game.

The animation works just fine when testing in Moon Animator but when run in game it doesn’t do anything.

For more context:

  • Animation works in Moon Animator but not in game

  • I published the animation myself.

  • The animation deals with multiple rigs (if that helps at all)

  • Models without humanoids are being run with AnimationControllers

  • The animation was exported into three separate animations that would be run at the same time. Two of which work perfectly and as expected; whereas, the third doesn’t work at all.

  • There are no distinguishable differences or outliers when comparing the working animations to the broken one. (All animations, including the broken one, work when tested in Moon Animator)

What factors can change how an animation works in-game but not in Moon Animator and what might be stopping the animation from working?

Have you published the animation?

1 Like

Yes, I have published the animation. I should have included that, my bad.