Animation works on blender and importing preview but not when testing

hello im new to this stuff and i wanted to do an animation for equipping/idling a sword, the idle animation is fine but the equip animation is entirely different for some reason


this is the prieview (Blender animations plugin) and it looks fine

this is when i actually use it

local LongSword = script.Parent
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Equip = script.Equip
local Idle = script.Idle
local Humanoid = Character:FindFirstChild(“Humanoid”)

this is the script that i use, its inside the LongSword tool in the StarterPack

LongSword.Equipped:Connect(function(player)
IdleAnimation = Humanoid:LoadAnimation(Idle)
EquipAnimation = Humanoid:LoadAnimation(Equip)
EquipAnimation.Priority = Enum.AnimationPriority.Action4
EquipAnimation:Play()

EquipAnimation.Looped = false
EquipAnimation.Stopped:Wait()

IdleAnimation:Play()

end)

this issue may be in your animation itself. What is its animation priority? (it could be blending with preexisting animations)

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