Animationcontroller in deformation rig not replicating animations to server?

Usually with a humanoid, you can locally load an animation into the animator and play it. Even if its local, the animation would still play on the server for everyone else to see.

In this case, that isn’t happening. Instead of a humanoid we have an animationcontroller, and instead of a motor6d rig we have a deformation bone rig.


the character was created on the server, then i set the network owner to the player.
Despite emulating the initialization of the normal humanoid character, animations only work if i load a serverscript into the character to play them.

any idea how i could avoid using serverscripts?