Animations are importing upside down (On Latest Studio)

This started occurring on the most recent version of Roblox Studio. Our Animator sent us a message today that any animation he imports was upside down. We tried importing some Roblox animations that we know worked in the past, and they too were now upside down.

Animators Roblox Version:

I tried the process on my computer, and the animations (same fbx) are importing without issue:

I can only conclude from my knowledge that this issue stems from some change in the the later roblox versions.

Failed to import Animation (RBXM):
123.rbxm (4.2 MB)

Failed to import Animation (fbx):
revolver_Arms_reload_empty.fbx (4.2 MB)

Video:

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Thanks for the report @orange451.

We just rolled out a new animation import backend that’s causing some of these problems. We’re actively investigating these issues. There is no ETA yet on a resolution.

Warm Regards

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@orange451 We’ve decided to rollback the animation changes for now until we fix this. Your import should work shortly after the changes propagate (You can take a shot early tomorrow).

Warm Regards

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It looks like this issue happens mostly when importing animations without the mesh attached - importing with the mesh sometimes works, but keyframes can still be upside-down depending on export settings.

For reference, exporting with these settings sometimes fixes the problem:

Quick side note: if you want to reliably import animations right now, it’s best to skip FBX and use the Animation Exporter plugin instead:

This seems to affect the latest studio beta release again:

Most likely from this update: [Studio Beta] Animation Clip Editor: Improved Importing and glTF Support

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Having this issue as well, delaying important updates

Do you mind sending me an asset that still has this issue with these export settings? We havent been able to repro the issue with these settings. You can message it to me directly if thats easier.

Having the same issue its EXTREMELY ANNOYING! Tried every solution I could find on the forums nothing works. From what ive found, importing a rig that has multiple separate objects on it is causing it to flip. Meanwhile importing a rig where its only 1 single object works fine. Still havent found found a fix however

Our animator is having this issue as of the latest Studio update. I’m still able to import animations correctly, but any that he imports onto the same rig end up flipped 180. This is absolutely devastating to our workflow.

is Roblox going to fix this or what ? anytime soon?
My production and update are completely stopped by this issue

Disable the animation importer under Beta Features.
You won’t be able to do multi-imports, but the basic import should work fine.

CC @MayoTayo_6 @Dogon @AySplash

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Hi all, this issue should be fixed on the latest version of studio. Let me know if you’re still seeing the issue.

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