Animations become flipped when assigning the HumanoidRootPart as Primary part

Animations become flipped when attaching the motor6d from HumanoidRootPart to mesh while the primary part is HumanoidRootPart. Without the primary part being humrootpart, it becomes normal again, I also noticed when changing the part1 and part0 the keyframes dissapear, but the anims won’t get flipped upside down.

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