Issue: A playing animation is being disabled when another animation is being played. The issue can be seen here:
https://gyazo.com/61ec349a60407e0ea5c7b5fe0aab946c [Fixed Link]
Code:
local animator = Instance.new("Animator")
animator.Parent = player.Character.Humanoid
if PassiveStatus == false then
local PunchAnimation = Instance.new("Animation")
PunchAnimation.AnimationId = Punch1
local PunchTrack = animator:LoadAnimation(PunchAnimation)
PunchTrack:Play()
end
Am I supposed to be using instance.new() if an animator already exists? When I use a currently available one, the current animations ‘merge’ regardless of priority.