Animations Completely freezes on Viewmodel

when you do one arm try to do a check

Tested with a pcall, no errors

That’s odd, that should have given you something

Idk what to do here :frowning:

This issue is bothering me.

Still wondering why this doesn’t work, I know it isn’t the animations as I had made sure to remove them when specific Events Happen, Its for some reason the viewmodel doing this, but I’m not sure what could be the issue?

worldmodels is like the workspace but without gravity, you can play animations, raycast, chrck region3 and more including playing animations.
Its also worth noting that raycasts from the workspace will not query with parts in worldmodels vice versa

WorldModels are intended for ViewportFrames, they apply a form of Physics to them,

Make sure you read the Documentation:

The WorldModel provides some physics features to a [ViewportFrame]

More specifically, you can make a WorldModel a child of a ViewportFrame,

This will then allow you to use raycasts in the ViewportFrame

(ViewportFrame | Roblox Creator Documentation).

But, that’s not what I’m doing, I’m using a Regular Model with the Camera as its Parent.

Bringing this up again as I have no idea what ls the issue. or how to fix it :frowning:

Did you ever find a solution to this? I’m currently struggling with the exact same issue and it’s practically ruining my FPS because of the quantity that it happens at. No errors are thrown, and adjust speed is never used in my code either.

@returnedbydeath --pinging him because he’s also having the issue

Edit:
I read more of the post. Make separate viewmodels for client and server

__
There are no scripts that animate the client viewmodels. It sounds like you’re using the server to replicate animations to the client. This clearly doesn’t work. Try playing client animations in a local script.

Forgot about this topic.

Animations are controlled by the Client so idk what you are talking about.
The Arms are the Players Arms attached to the viewmodel, which atill gets the same Animation as if it were still attached

This is a bit late, but here’s a possible solution for anyone else who might be experiencing this issue:

It could be as simple as setting the Massless property to true on an object you’re animating.

As for the exact explanation of this, I have no clue. It may point towards a possible issue with how the code was set-up to begin with—possibly a symptom of a bigger problem.

I do experience this kind of bug before and up til this day I have no idea how it happened and how to fix it. this bug remain til this day.

also when your animation freeze try to switch to another tab (alt +tab) and switch back to roblox studio the animation will continue playing like nothing happened