Animations Distorted from Differing Rigs

I am currently attempting to create a player animation using Moon Animator. I am aware of the fact that Robloxians typically have varying body models with their own rigs, and this could lead to incompatibility issues with animations that look fine for one rig, but not another.

As an example, here is a quick glimpse of the models I am trying to test my animation on.

My animation was originally created on the Block Dummy. As such, when I play the animation for that model, it looks perfectly fine (not in terms of quality, but in terms of joints and positioning.)

However, once I copy the keyframes and try to implement them into the other models, it seems like the body parts are forced in the exact same position as the Block Dummy parts, ruining their look, and making it impossible for me to tell what it would actually look like for them if I did the exact same angles and position differences for those rigs.

Have I simply been doomed from the start by trying to make player animations in Moon Animator? Or is there a solution to this that will help me properly test them in other rigs?

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