I want to make an animation which involves the rig’s feet being on the ground. The problem is that some bodies have the feet correctly placed, while others just hover. I have been trying to figure this out and search up about it for hours, but with my little animation experience I am not sure what to do to make sure the feet are always on the floor properly across different character bundles.
Very late reply (and probably already solved) but pretty sure when it’s used in game, it’ll be standing on the ground depend on what you’re trying to achieve here:
Physics use only (Walking, emoting, etc.) - Works as the bottom end of your rig will touch the floor surface.
Decorative use only (Top Dono player stand) - This is when you want to position your rig while it’s anchored on run, you can free code it to stand on the surface with code logic.
Just use the rig you that suits you and let the code do the rest.
I haven’t tried it yet but probably playing around with the pivot?
That not how it works
Other rig is simply smaller and has different proportion
One rig has bigger leg and other has smaller leg
Solution is scaling rig up to match proportion
Althrough may not always work