Animations looks so weird in game!

First of all, sorry if I put this in the wrong category because I chose the one that said physics because this looks like a physics issue or some kind of animations weight issue. I cant find any post about this problem but whenever I run an animation in game the model overexaggerated ever little movement, mostly head movement and as you can see he literally went through the wall and that is very different then the real animation. Please help because I am very stuck. I tried setting animation priority and changing animation weight to disabled. Here is the videos, the one where the guy clips through everything is the ingame one and the working on is the ROBLOX studio one.

robloxapp-20230202-1618503.wmv (356.9 KB)
robloxapp-20230202-1619106.wmv (497.6 KB)

the speed is kinda unconsistent, you know what i mean

the animations dont have physics you know?

first of all, how do you are loading the animation?

The code

local set = script.Settings

local sp = set.Speed

local enabled = set.Enabled

local hum = script.Parent:WaitForChild(“Humanoid”)

if hum then

print(“Success”)

else

print(“No Humanoid”)

end

local humanim = hum:LoadAnimation(script:FindFirstChildOfClass(“Animation”))

–Playing Animation–

if enabled.Value == true then

humanim:Play()

humanim.Looped = false

humanim:AdjustSpeed(sp.Value)

end

It just looked very wonky and way off center

what animator did you used, i never saw that problem

I used the ROBLOX default animator