I don’t understand why this happens, but when I make an animation, what I get in studio is very different from what I get in game. I’ve tried using collision groups and sometimes it works and sometimes it doesn’t. What is happening?
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It could just be a general script error or something else generally interfering with the animation. I don’t think it’s the actual collisions.
What else could be interfering with the animation?
How are you actually playing the animation first of all?
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through a server script that when the player joins the game I use load animation to play the animation though the specified humanoid. ive tried using animator instead of the deprecated loadanimation and it still doesnt work
local joey = workspace.Char.Humanoid:LoadAnimation(workspace.Char.Humanoid.Animation)
local enemy = workspace.Enemy.Humanoid:LoadAnimation(workspace.Enemy.Humanoid.Animation)
local brug = workspace.KazuyaBrugnoni.Humanoid:LoadAnimation(workspace.KazuyaBrugnoni.Humanoid.Animation)
local andy = workspace.RevolverAndy.Humanoid:LoadAnimation(workspace.RevolverAndy.Humanoid.Animation)
local s1 = workspace.s1.Humanoid:LoadAnimation(workspace.s1.Humanoid.Animation)
local s2 = workspace.s2.Humanoid:LoadAnimation(workspace.s2.Humanoid.Animation)
local s3 = workspace.s3.Humanoid:LoadAnimation(workspace.s3.Humanoid.Animation)
local s4 = workspace.s4.Humanoid:LoadAnimation(workspace.s4.Humanoid.Animation)
local heli = workspace.Helicopter.Humanoid:LoadAnimation(workspace.Helicopter.Humanoid.Animation)
local TS = game:GetService("TeleportService")
game.Players.PlayerAdded:Connect(function()
joey:Play()
enemy:Play()
brug:Play()
andy:Play()
s1:Play()
s2:Play()
s3:Play()
s4:Play()
heli:Play()
end)
game.Players.PlayerAdded:Connect(function(plr)
joey.Ended:Connect(function()
TS:Teleport(12262376726, plr)
end)
end)
Instead of moving them via an animation you could move them with Humanoid:MoveTo() this would probably fix the problem. ROBLOX could be loading the keyframes or something wrong.
use humanoid:MoveTo() or turn on RbxLegacyAnimationBlending attribute in workspace
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