Animations not on other players screens?

Local scripts will run in any of the following:

  • A Player’s Backpack , such as a child of a Tool
  • A Player’s character model
  • A Player’s PlayerGui
  • A Player’s PlayerScripts .
  • The ReplicatedFirst service

Let me guess: did you change the walk and run animation ids to the same id? Due to the way the Animate script blends animations, they will not run as expected if they are the same. The run and walk animation must be different from each other or you must remove walking yourself.

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