I am using a script to trigger a sequence of animations. Here is the script:
local function animateFridge(plr, fridge)
local fridgeAnimator = script.Parent.FridgeCore.AnimationController.Animator
local openAnimation = script.Parent.FridgeCore.Animations.DoorOpen
local closeAnimation = script.Parent.FridgeCore.Animations.DoorClose
local openAnimTrack = fridgeAnimator:LoadAnimation(openAnimation)
local character = plr.Character
if not character or character.Parent then
character = plr.CharacterAdded:Wait()
end
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local reachForDrink = Instance.new("Animation")
reachForDrink.AnimationId = "rbxassetid://9154371617"
local reachForDrinkTrack = animator:LoadAnimation(reachForDrink)
local closeAnimTrack = fridgeAnimator:LoadAnimation(closeAnimation)
openAnimTrack:Play()
openAnimTrack.Stopped:Wait(0.6)
reachForDrinkTrack:Play()
reachForDrinkTrack.Stopped:Wait(0.6)
closeAnimTrack:Play()
closeAnimTrack.Stopped:Wait(0.1)
end
The animations aren’t playing at all. They used to work, but they don’t work anymore. I did some debugging, and it cant find the character, but no error is showing up. This is the part with the trouble:
local character = plr.Character
if not character or character.Parent then
character = plr.CharacterAdded:Wait()
end
How can I fix this? Is there something wrong with the code or is my pc just glitching?