Animations not working when replicated into another game

Hello everyone.
Very recently I have been helping a group with scripting and animations, but for some reason I am having trouble trying to get the animations to work in the game. Whenever I click, it’s supposed to run an animation for the drink, like such:

It works perfectly fine in the owner’s testing server, and then after the same exact machines and scripts were copied over I tried in the group place:

The tools are the exact same, but the animation does not run. I even copied the animations 100% into the group and yet it still wouldn’t run.


local Tool = script.Parent
local numbites = 0
local cooldown = false
local function onActivate()
	
	if cooldown == false then
		cooldown = true
	
	local humanoid = script.Parent.Parent.Humanoid
	local animation=humanoid:LoadAnimation(script.BiteAnimation) --This priority is set to action
	animation:Play()
	
	wait(1)
	script.Parent.Handle.Bite:Play()
	numbites = numbites + 1
	if numbites == 1 then
		script.Parent.Bite1.Transparency = 1
	elseif numbites == 2 then
		script.Parent.Bite12.Transparency = 1
	elseif numbites == 3 then
		script.Parent.Bite2.Transparency = 1
	elseif numbites == 4 then
		script.Parent.Bite22.Transparency = 1
	elseif numbites == 5 then
		script.Parent.Bite3.Transparency = 1
	elseif numbites == 6 then
		script.Parent:Destroy()
	end
	
	
		cooldown = false
	
	end
end
Tool.Activated:Connect(onActivate)

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