Animations showing locally

I’ve made a custom character selection. However, the animations seem to only appear locally. How can I change a player‘s character to a custom rig, so the animations replicate?

1 Like

Do you give the character NetworkOwnership?

We have tried that. However, we get this error even when there are no anchored parts.

https://gyazo.com/38b416b0f95175b5dbecdc1ac913f60d

Have you checked the welds, it could’ve been welded incorrectly.

Is Player.Character set to the character model? Does the character’s humanoid ( if you are using one ) have an Animator instance as a child which was created on the server?

Works! The animator wasn’t inside humanoid, thanks!