I’ve made a custom character selection. However, the animations seem to only appear locally. How can I change a player‘s character to a custom rig, so the animations replicate?
Do you give the character NetworkOwnership?
We have tried that. However, we get this error even when there are no anchored parts.
Have you checked the welds, it could’ve been welded incorrectly.
Is Player.Character set to the character model? Does the character’s humanoid ( if you are using one ) have an Animator instance as a child which was created on the server?
Works! The animator wasn’t inside humanoid, thanks!