I’ve been using the Roblox animation editor to make cutscenes for my game recently, but I just came across a strange problem when making part of it.

The thing is, this animation is shorter than another animation that still works. The one that works is a little over 1100 frames, while this one is just a little under 700. Anyone know why this is happening and if there’s a way to fix it? I made the 1100 animation a week ago, which is why I’m confused. I have done research, but all that told me is that there was an animation time limit, but it seemingly got removed at some point. It was removed for at least the past 3 months, as I was making animations past 30 seconds even back then. However, no update logs were shown to change this.
Just make animation slower, thats all you can do.
Oh, I didn’t realize the animation could still have the same amount of frames if it were slower. (Probably because of the warning description) I have to admit that it’s a bit strange that that was working just last week, that kind of change isn’t listed in the recent update logs.
I’m not going to mark as solution until I’m absolutely sure that’s the only option. Also it still isn’t long enough.
You could use a different animation plugin, I recommend “Moon Animator 2” because the default maximum timeline length is 60:00:00 (m/s/ms)
You’re able to export and save animations to Roblox, I haven’t tried importing animations though.
I mean, does it have keyframe events? I kind of need those for what I’m doing.
EDIT: Nvm I might have a way around it
EDIT2: The way around worked but keyframe markers are in Moon Animator.
Quick question: Is there a way to make an animation in Moon Animator that doesn’t only work for a specific rig? Because if not, Moon Animator isn’t really going to work due to the fact that the maps and cutscenes are loaded and unloaded consistently.
You could try animating a full cutscene, with every rig in a single animation save, then once you are a done you can separate the animations for each rig into a separate save files, if that’s what you mean
No, I mean that the map is stored in ServerScriptService, and is copied over to the workspace when it’s loaded for the game to begin since the game is round-based. Because of this, and the fact that one map may be loaded multiple times at once, I need to be able to have an animation that can work on any rig I load it on.
The animation needs to be made for a specific type of rig, say if you make a animation on a R6 rig you cannot use that same animation on a R15 or a custom rig
So if the animations are used on a player the player must be have the same rig you created the animation on
So it’s possible to just have a general R15 animation that can be used on any R15 character?
Yes, any animation made on a R15 rig can only be used on a character with a R15 rig, same goes with every other rig (But obviously for their own rig type)
Huh, maybe I’m having a different problem with the animator, because for some reason the animation just doesn’t work. Loading a Moon Animator animation on to a character is the same procedure as a normal animation, right?
Should be, if you’ve published the animation to roblox so it appears as an animation in your inventory
Interesting, maybe it has something to do with some other things in the script. I’ll do some tests and see if something works that I just thought of. (I have more keyframe events in the script than I do markers.)
Fun fact: I’m an idiot.
I anchored the HumanoidRootPart.
Yay.
Now I just have to figure out how to have a floating character with an animation playing.
You can try switching the “animating mode” to the axis instead of rotate unless you want a different effect
I don’t really understand what you mean by that, could you maybe elaborate?
Press R when animating and you’ll see what I mean
Oh, I already knew how to do that. The problem is that during animations, gravity is something that exists, so I can’t just have the character floating without them falling.
Huh, I didn’t know that, I thought that it would ignore gravity because its part of the animation