Animations will not load until Humanoid StateChanged?

Currently making a crouch script but the animation will not load until a Humanoid state changed, is there a work around for this?

Example: :Play() the animation mid-walking/running, it will not switch/play until I have jumped or stopped moving.

Do you load the animation in the early part of the script before you require the animation, or wait until it’s required?

Loading before, I’ve made a gif Exampe.

As you can see as the state changes from Idle to Walking, it updates fine.

However not changing state (continuous walking), it seems to not want to load.

Bumping this for the sake of not finding a fix for this yet, been trying all last night.

Bumping again, 2 days no solution.

Try posting the script you use and how your hierarchy is set up in the Explorer window.