So basis here is that I have an Animation
Animation:Play() Animation.Stopped:Wait() print("Animation Finished)
This works, but what’s happening is a new animation I make is playing and stopping but then not procceding with the code, if i try with an older animation though it seems to work.
Any ideas?
Can you record the problem? Or give us a place file to check the problem?
I’m guessing the animation finished before the event is created. What you can do is add a condition AnimationTrack.IsPlaying
Man I thought it might of have been that, I just didn’t know how I was suppose to test for that, thanks.