I’m currently experimenting with the AdjustWeight() function of AnimationTracks in order to achieve a footplanting-esque feel as the player walks in 8 different directions.
I’ve gotten both the animations and code down already, and it works nice and smoothly, but I’m struggling with the weights not being replicated to the server.
Here’s what it looks like:
Animations are definitely being played on the client’s end, but the other players would just see a character trying to transcend time and space while idling.
I’m thinking of just resorting to having the server tell every client that a player is modifying their animations’ weights, but I want to know if this replication “issue” is supposed to be intended (which would be weird if that were the case, seeing as locally created animations could be replicated by the client anyway.)
EDIT 1: It seems this issue has been recurring for many prominent developers since '16. AnimationTrack:AdjustWeight improperly replicates