I want to loop through the tracks of a Stand and connect a GetMarkerReachedSignal event to it, and while I can do it, I don’t know if I’m causing a memory leak by not disconnecting it.
Any good workaround?
I want to loop through the tracks of a Stand and connect a GetMarkerReachedSignal event to it, and while I can do it, I don’t know if I’m causing a memory leak by not disconnecting it.
Any good workaround?