Trying to play an animation on a ViewModel rig with an AnimationController fails unless I call Track:Play() and Track:Stop() immediately after creation.
Without Track:Play() and Track:Stop()
With Track:Play() and Track:Stop()
Expected behavior
I expect to be able to play animations on my rig without having to use this hacky workaround
local Animation = Weapon.Model.Animations[Name]
local ClonedAnimationTrack = Animator:LoadAnimation(Animation)
ClonedAnimationTrack:Play() --Both required else :Play() will fail later on
ClonedAnimationTrack:Stop()
--later on in another function call
ClonedAnimationTrack:Play()
Reproduction provided in staff-only as I was only able to narrow it down to a small portion of my gun system
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