I have custom character (frog) that has an animation with a Keyframe Marker called Jump Its been working fine while testing it a few days ago with no issues. Events are triggering. I haven’t touch the code that handle’s this event.
and the code is very simple. The event is not triggering for some weird reason.
self.animations["Walk"]:GetMarkerReachedSignal("Jump"):Connect(function()
print("Triggered")
pitch.Octave = math.random(0.5, 1)
jumpSFX:Play()
end)
The animation is uploaded under a group same with the experience place.
The animation plays perfectly fine.
I made sure it has the Keyframe Marker before uploading it.
I also tried to upload it as a new asset so it has a new animation ID but it still doesn’t work. I manage to remember that before this happened I reverted the place version to an old one. (The new place version and the old place version has the same code and never been touched) I reverted because some 3D assets we’re missing on the latest version of the game.

