If you wanted to get dt
there is a way to do it in runservice like so:
game:GetService("RunService").Hearbeat:Connect(function(dt)
But is there another way to get dt
if we were to do this for example
while true do
game:GetService("RunService").Heartbeat:Wait()
end
In the example I showed above how would I get the delta time / dt
? Would we use tick()
?
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You can just do
local Heartbeat = game:GetService("RunService").Heartbeat
while true do
local deltaTime = Heartbeat:Wait()
end
To get the deltaTime argument.
Another way of doing it:
local waitTarget = 1
while true do
waitedTime, _ = wait(1 / waitTarget)
end
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So dt
would just be that variable?
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Yep! That’s the way of doing it.
Same works for any Connect / Wait comparison. Connect is non-yielding (event driven), and wait is the yielding equivalent.
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