Anti-injection for Xeno exploit!

(patched)
Hi everyone!

Today, I’m releasing an anti-injection method targeting Xeno exploit. The method is NOT meant for detection.

While examining Xeno’s compiled DLL binary, I came across a portion of its init script that looks like this:

local x=game.CorePackages.Packages._Index.UIBlox.UIBlox.App.Text.Parent.Parent.Parent local y=require(x.Roact).PureComponent:extend('StyledTextLabel')

Interesting, right? They forgot to use FindFirstChildOfClass or GetService.
Taking advantage of this vulnerability, we can use the following script to crash Xeno’s injection:

-- Renaming TextService to CorePackages breaks some CoreScripts in Studio, but works fine in-game.
if not game:GetService("RunService"):IsStudio() then
	game:GetService("TextService").Name = "CorePackages"
end

I placed this inside a LocalScript under ReplicatedFirst. Here’s the result:

Running any script after this causes an error in the Xeno exploit:

That’s it for today!

Note: If you try to hijack Xeno’s environment by inserting your own ModuleScript, you’ll encounter the following error from Xeno: Cannot require a non-RobloxScript module from a RobloxScript.

30 Likes

Absolutely splendid. I shall endeavour to employ this method at my earliest convenience.

6 Likes

yeah exploit developers are kinda backed into a corner now

closed source exploit: nobody use because there’s too many virus’s floating around
open source exploit: this happens

2 Likes

Xeno is not open-source anymore.

is this patched? robloxcharacterlimit

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pure genius‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌‌

how could u see xeno source code ?

Using tools such as IDA Pro and PE Bear, you can reverse engineer this program to understand how it works at the machine code (Assembler) level, or translate different sections of code into C-pseudocode.

In general, Xeno has Init, which is completely in Luau, which can be obtained by intercepting the initialization while decrypting XOR, and be sure not to forget ZSTD, which everyone uses to translate scripts into a readable state.

1 Like

Last I checked they would store their init and whatnot inside of Xeno.dll stored in plaintext.

This was a couple versions ago however, So they may have changed it.

4 Likes

what’s tthis yap bro xeno is literally open sourced

Xeno has not been open source for a long time.

1 Like