Hi everyone,
I wanted to share a missile system I built with some help from DeepSeek (this post is AI-generated because English isn’t my first language).
The missile features are all controlled through a ModuleScript, so you can call them easily on any missile you add to the game. The client sends a signal using a RemoteEvent, and the server picks it up and launches the selected missile at a target named “yes” in the workspace. There’s also a loop on the server side that simulates client calls, so missiles can auto-fire without player input if you want that behavior.
By the way, it’s not finished — there are still some bugs and things I want to clean up, but this is just a showcase of what I’ve got so far.
It’s modular, simple to plug into other systems, and pretty fun to mess with. If anyone wants to build on it or has suggestions, feel free to reply.
Thanks for reading!