Any better ways to implement this flag shop?

So I’m making a king of the hill game and players are able to buy flags that’ll be at the top of their hill and I plan on adding like tons of more flags and currently its setup like this

And I feel like it would get overwhelming if theres just so many parts, what alternative ways would be best?

UI Shop, Chance Based Purchase, Keep it the way it is?

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ui shop would be the best, as a bonus you could get the player’s country and make it first on the list

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I see thank you, and what are your thoughts on gambling for non-country flags?

Like crates, chests etc…

If you can buy the currency used to buy said lootboxes with robux, terrible idea, else it could work but as per usual, it’ll always be better to just have either a rotating shop or the ability for anyone to buy anything whenever they want.

Not only because its gambling and gambling in a kids game is bad, but because more countries are being absolutely goated and banning paid RNG (meaning by adding it you lose income since players can’t access paid RNG)

So, if you had non-country flags locked behind lootboxes, you’re just removing the ability for we’ll say a third of your potential players to own those non-country flags, and thus those users have zero reason to spend any amount of money on buying them.

Its always better to just have them be purchasable whenever and not RNG based.

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But alot of games have this chanced based purchasing implemented where you have different rarities of items setup and then they pay a set price do open that, and of course there could be a separate one that requires robux to open, ive seen that aswell