Hey, devs! I really want to do these concepts in blender but not sure where to start.
I am talking about “webbing” “bags”
examples:
And also should I link sources? I won’t do it since I’m too scared to post links thinking it’s an offense.
Hey, devs! I really want to do these concepts in blender but not sure where to start.
I am talking about “webbing” “bags”
examples:
And also should I link sources? I won’t do it since I’m too scared to post links thinking it’s an offense.
absolutely not, why would it be.
well to start:
i’m just gonna import a rig into blender.
if your dude isn’t centered in roblox studio, it won’t be centered in blender. to counter this, select your dude inside of blender through the hierarchy, then click object, then set origin, then geometry to origin.
now, for modelling. to start, i’d say we should start with a cube, then scale it until it looks something like this maybe:
now go into edit mode on the cube and subdivide it two or three times. then add subdivision surface. and change levels viewport and render to ‘2’ (or whatever you’re happy with).
also, select the cube , then right click, and shade smooth.
now apply your subsurf modifier.
next, lets model those little flaps. to do this let us add another cube on top of our already existing one (not with edit mode):
and now in edit mode:
continuing this very soon.
Thank you so much, clearing up some of my questions. Have a good Night/Day
its actually evening right now, i may continue it today or tomrrow