Any data on meshID amounts and load times

My issue is not knowing accually how long the http request per meshID is on avverage

So I’m planning on using a very modular system for my game with meshes. Iv read up on a lot of the performance issues. But iv yet to find the data for performance hit for having to many mesh IDs

Meshes range from 20 tris to 400 but I plan on using at least 500-1000 individual meshIDs for the map. The map is using a room generator so probly 200 IDs in a given 300x300 stud room. Most the texturing is material varients. A lot of instancing, the meshes are voxel like so grouping is limited for modular sake

I just don’t know how much loading time added per meshID to do the http request. Ignoring the tris count of the mesh.