Any good ways to make my game a little less laggy?

Hello, I have made this game called forever subway.
I am wondering how i can make my game less laggy but still detailed.

Im using a amd a10 with 1050 ti fyi

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I joined your game and played it for couple of mins but its not laggy as you said

600mb is very good

image

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You can try to enable StreamingEnabled option in workspace properties, this will make the game not load things which are a certain amount of studs far away and making the limit to 150 studs would not load the whole game and would cause way less lag for big game worlds, but if your using teleport using local script, if the position is to far or the instance part is to far you cannot teleport, instead you can try RequestStreamAroundAsync function to load it from a server side script

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Yeah i think that would work because the main part of the game is just a train

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Yes so the whole train wont load and the map wont load to, the cart your in would load and it wouldn’t lag so the experience would be good

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Could you mark the reply as solution so others may know it

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You can add alot of detail to each cart, but no lag will be there c:

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The train games are usually the backround moving and the train staying still. Giving it the illusion of moving :wink:

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I’ve fixed it now and I am going to close this topic now

Try Removing Useless Models Or Details. Or Maybe Check For Unnecessary Scripts

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