So… making a asym game inspired by Sonic.exe TD. Making good progress but i need help with making the hitbox move with the player. Tried welding it to the player and tried making a new character though both things wouldn’t work. Any other ideas how i could do this? Thank you for your answer(s).
Hitbox Script:
local hitbox = script.Parent
local touched = false
local hitsound = hitbox.Sound
local breaksound = hitbox.BoneBreaking
local bonebroken = false
local RS = game:GetService("ReplicatedStorage")
local Remote = RS.CR
local Teams = game.Teams
local enabledamage = false
local Attack = RS.Attack
local soundservice = game.SoundService
local attacksounds = soundservice.AttackSounds
local Tribute = attacksounds.Tribute
local Attack2 = Tribute.Attack2
local Players = game:GetService("Players")
local Attack1 = Tribute.Attack1
hitbox.Touched:Connect(function(hit)
local character = hit.Parent
local player = game.Players:GetPlayerFromCharacter(character)
if player and player.Team then
local targetTeam = Teams["Survivors"]
if player.Team ==targetTeam then
local character = hit.Parent
if enabledamage == true then
if hit.Parent:FindFirstChild("Humanoid") then
if touched == false then
touched = true
if hit.Name == "Head" then
local player = game.Players:GetPlayerFromCharacter(character)
if player then
Remote:FireClient(player)
end
end
hitsound:Play()
print("ouch")
if hit.Parent.Humanoid.Health > 10 then
hit.Parent.Humanoid:TakeDamage(15)
else
hit.Parent.Humanoid.Health = 0.1
end
if hit.Parent.Humanoid.Health < 51 then
if bonebroken == false then
breaksound:Play()
end
end
if hit.Parent.Humanoid.Health < 51 then
bonebroken = true
else
bonebroken = false
end
wait(2)
touched = false
end
end
end
else
return
end
end
end)
Attack.OnServerEvent:Connect(function(player)
enabledamage = true
hitbox.Transparency = 0
Attack1.Parent = hitbox
Attack2.Parent = hitbox
Attack1:Play()
Attack2:Play()
print(enabledamage)
wait(1)
enabledamage = false
print(enabledamage)
hitbox.Transparency = 1
end)
Picture of the hitbox:
