Any other way to make uniform materials

Is there an possible way to make materials on angled surfaces uniform without using blender or unions? More specifically, is there a way for 2 angled parts, with flush surfaces, to have the same texture? I was building things in the studio and was concerned about this detail.

Thanks in advance.

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The only way to achieve this to either

  1. Union the parts together (would not recommend)

  2. Create a custom textures for the model.

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Union the parts, export them, then import them as a mesh. This will prevent the use of buggy unions too.

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