So my shop opens up fine for me and fine inside studio but ill play it on roblox with my test account and it doesnt load. Doesnt even attempt to load by my output. But when i play and open it ill get the output telling me its working. Im literally confused on why its doing this. Heres my shop script
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local swords = require(ReplicatedStorage:WaitForChild("SwordShop"))
local player = game:GetService("Players").LocalPlayer
local getDataFunc = ReplicatedStorage:WaitForChild("GetData2")
local interactItemFunc = ReplicatedStorage:WaitForChild("InteractItem2")
local gui = script.Parent
local exit = gui.GuiShop.Button
local points = gui.GuiShop.PT.Points
local limit = gui.GuiShop.PT.Limit
local itemsFrame = gui.GuiShop.TowerShop2.ItemsFrame
local playerData = {}
local function getItemStatus2(itemName2)
print(playerData)
if table.find(playerData.SelectedSword, itemName2) then
return "Equipped"
elseif table.find(playerData.OwnedSwords, itemName2) then
return "Owned"
else
return "For Sale"
end
end
print(playerData)
local function interactItem2(itemName2)
local data = interactItemFunc:InvokeServer(itemName2)
if data then
playerData = data
updateItems()
end
end
function updateItems()
print("starting to create items")
points.Text = "Points : " .. playerData.Points
limit.Text = #playerData.SelectedSword .. "Sword Equipped"
for i, sword in(swords) do
local oldButton = gui.GuiShop.TowerShop2:FindFirstChild(sword.Name)
if oldButton then
oldButton:Destroy()
end
local newButton = itemsFrame:Clone()
newButton.Name = sword.Name
newButton.TowerName.Text = sword.Name
print("creating items")
newButton.Price.Text = sword.Price .. " Points"
newButton.Image.Image = sword.ImageAsset
newButton.Desc.Text = sword.Description
newButton.Type.Text = sword.Type
newButton.Visible = sword.Visible
newButton.LayoutOrder = sword.Price
newButton.Parent = gui.GuiShop.TowerShop2
local status = getItemStatus2(sword.Name)
if status == "For Sale" then
newButton.Status.Text = "PURCHASE"
elseif status == "Equipped" then
newButton.Status.Text = "EQUIPPED"
newButton.Price.Visible = false
newButton.PriceLabel.Visible = false
else
newButton.Status.Text = "EQUIP"
newButton.Price.Visible = false
newButton.PriceLabel.Visible = false
end
newButton.Status.Activated:Connect(function()
interactItem2(sword.Name)
end)
end
end
local function toggleShop()
gui.GuiShop.Visible = not gui.GuiShop.Visible
if gui.GuiShop.Visible then
playerData = getDataFunc:InvokeServer()
updateItems()
end
end
local function setupShop()
local prompt = Instance.new("ProximityPrompt")
prompt.RequiresLineOfSight = false
prompt.ActionText = "Shop"
prompt.Parent = workspace:WaitForChild("ShopPart2")
prompt.Triggered:Connect(toggleShop)
exit.Activated:Connect(toggleShop)
end
setupShop()``