I store wins for each team on every gamemode type. Here’s an example:
ModeWins = {
Survival = {
SurvivorWins = 1,
KillerWins = 1
},
Juggernaut = {
SurvivorWins = 1,
KillerWins = 1
},
Rescue = {
SurvivorWins = 1,
KillerWins = 1
},
}
My current solution is to loop through all players, divide their survivor wins by killer wins and then get the average of all those dividends. After that, I would have half of the advanced players and half of the newer players on one team and the rest be on the other team. This way both teams would get a mix of ‘good’ and ‘bad’ players.
Is there anything I might be missing?