I am working on a physics game and was wondering if there are any tips for some things.
Is there something that can make rope constraints not freak out at high forces?
Is there something for updating tons constraint properties on the server efficiently?
I have to constantly update the length for the ropeconstraint on the server to prevent people from getting flung once they touch the part with a length that isn’t the same length on the client.
Is there something for network optimization?
Are there things for improving the physics?
Are there tips for working with all of the other constraints or tips for some situations that i might encounter when working with physics?