Hi everyone!
I’m at the stage in my game’s development where I’m looking to implement aerodynamics to allow jets, helicopters, and everything in between to fly.
The tools currently available in my game allow for pre-spawn scaling, rotation, and offsetting, which significantly reduces the block count on large builds.
I’m wondering what I should be on the lookout for, in terms creating a smooth (no lag or slow motion) aerodynamics system.
Here is a sample build (speed built lol):
