Any type of ''Rotate'' attachment to roblox wheels in vehicles will get deattached when the car body is using LookAt()

When its in ‘‘Run’’ Mode


OR
When its in ‘‘Play’’ Mode

I am using LookAt() to move the main car body, AND the wheels have RotateV and RotateP. With these its possible to say that the rotate attachments are not sustainable with instant rotating, even lerping won’t fix the problem, Also the problem still occurs, EVEN if the car has no speed or no function.

Its only a visual bug, but its annoying. It doesn’t break the car, but it will make like ‘‘wheel nests’’ to stop random incoming vehicles.

They go also anchored, even if they’re unanchored. I think this is a bug in the roblox engine, that the rotate attachment is not connected with the body using LookAt()