I’m going to make a game with realistic-ish guns, and I’m going to use raycasting for what’s in front of the gun, but I’m also going to launch a visual projectile that doesn’t do anything.
But the thing is, the bullet goes so fast that it phases though things, and part.Touched is too slow for the bullet, so is there any way to maybe destroy the bullet if it touches something?
You could calculate the time it should take to reach the target and queue it for deletion after that time. Alternatively you could raycast from the projectile and check for when it hits the target.
Use raycasting to find the position on the part the bullet would hit, and then launch the projectile to that position
theres this problem though
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