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What do you want to achieve? Keep it simple and clear!
I am developing an AI for bots on my game Bomberz. The pathfinding uses A* system to walk on a 5x5 Grid, which is turning quite expensive, even with some solutions I made before, and to reduce performance issues on server, I think I’ll start sending requests to compute path by the clients, distributing work between players that doesn’t seem to have his PC overloaded to save server performance. -
What is the issue? Include screenshots / videos if possible!
I don’t know how to check if a player PC is already using a lot of his process to prevent even more work from their pcs. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I tried to search on API but I can’t find anything for this problem.
I know people could hack so they control bots not to attack you or become idle, but they will control only a specific Bot on their match and Bots won’t be available on Ranked games if I add the feature, and the only message they will be expected to send will be a table of directions the bot will walk and if it should place a bomb, like this: {“Left”,“Left”,“Left”,“Up”,“Right”,“Bomb”}