I am currently making custom character with capsule hitbox and all default Roblox features mess it up, for example torso collision always enables randomly (fixed by using CollisionGroups) and now this…
HipHeight checker does not care about collisions and just fires down ray and offsets position depending on that. I want to disable it to make my capsule handle it, but making HipHeight -1 or even less most of the time breaks movement (Or slows it down). I also don’t want to spend a lot of time working on custom state machine, since it’s just a project for fun. (probably will have to…)
Any simple solutions? (maybe modifying HipHeight handling without state machine somehow?) (I’ll be offline for few hours after this post)