Any way to fix this weird cut off point in the lighting?

The terrain seems to have a difference in lighting a certain distance away from the character

Is there any good way to fix this?

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Is this in Studio, in game, or in both?
Make sure your graphics level is set as high as possible. Lower graphics settings will cause this because the engine is trying to reduce the load on your device.

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This effect happens in both, the radius is smaller when in play mode


Turning graphics to the maximum does this :thinking:
It only does this effect to the AI generated material, the default roblox materials dont do this

(Nevermind that, I figured it out. It was because of a normal map that I imported)

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