Am I doing something wrong?
Here’s the code :
The hitbox is quite big, it was around (50,50,130) in this gif :
Am I doing something wrong?
Here’s the code :
The hitbox is quite big, it was around (50,50,130) in this gif :
There is no debounce; the function connected to the hit event will fire quite a few times likely.
(and :Remove() is deprecated, use :Destroy(), same for Connect/Disconnect instead of using connect/disconnect)
Which function and which event? the only event there is the .Touched, and it has no function connected to it.
The DamageCheck function inside the for i,v that is inside the repeat statement has a wait() debounce
Isn’t there like a whitelist/blacklist for .Touched?
Yes it does, it is an anonymous function but it still is a connected function.
That is not what a debounce is
local db = false
.Touched:connect(function()
if db then return end
db = true
-- stuff
db = false
end)
ah, there’s a debounce inside the DamageCheck function then
Back to the .Touched :
Would disconnecting and reconnecting the event as a debounce work?
Theoretically it would but in practice that is very inefficient, might as well just check a bool.
Mind you a debounce inside that loop is not gonna help at all, you need to put a debounce right after the function is called.
Its good practice to attach your code as text rather than a picture. So instead of this
You’d do this.
Anims["ShiftGameTabsUp"] = function(Frames, Table)
Sequence.New("ShiftGameTabsUp", .15, Enum.SequenceType.Conditional, function()
return Table.TabsUp
end)
for i = 1, #Frames do
local Frame = Frames[i]
local DefaultPosition = UDim2.new(Frame.Position.X.Scale, Frame.Position.X.Offset, 0.5, -Frame.Size.Y.Offset / 2)
Sequence.NewAnim("ShiftGameTabsUp",
Enum.AnimationType.TwoPoint,
Enum.AnimationControlPointState.Static,
0,
Frame,
"Position",
{
DefaultPosition;
DefaultPosition + UDim2.new(0, 0, 0, -200)
},
"outBack",
.15
)
end
Sequence.PreRender("ShiftGameTabsUp")
-- Sequence.Start("ShiftGameTabsUp")
end
To do the special formatting you type this:
derp
I’ll try do it next time, thanks.